CURRICULUM PROJECT

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This project is a part of e-portfolio that was created by Educational Technology Master's student at University of Delaware, Ali Can Saglam.

PROJECT PROPOSAL

Final Project Proposal By Ali Can Saglam for Spring 2023 EDUC650 Technology and Cognition Course

DEVELOPING A PRACTICE LEARNING OBJECT ON NUMBER SENSE

INTRO

This paper aims to clarify the significance of improving elementary students' number sense, a subject that has captured my passionate interest. The genesis of my awareness of the importance of number sense dates back to my 3rd-grade course, where our teacher posed the question, "How far is 100 meters away?" during an outdoor activity. The complexity of the question left a lasting impression on me. Later,  I (as a double major student of elementary math education) had the opportunity to think deeper into the topic when one of my professors posed the question, "How can we enhance students' understanding of number sense?" As an educational technology master's student, I am eager to create a learning object that students can use to enhance their number sense. Notably, my professors have highlighted that students are often unaware of the need to improve their number sense, underscoring the need for teachers to assist them in cultivating this skill.

LITERATURE REVIEW


Learning Object

Wiley (2002) explains learning objects as technology is currently considered the leading candidate for the next generation of instructional design, development, and delivery, according to the Learning Technology Standards Committee (LTSC) and it is found valuable because of its ability to be reused, generated, adapted, and scaled. There are many learning objects developed for different grades and courses. They can be used for computer-based learning and computer-supported learning environments. In this project, the learning object that is seeking to be developed will be for practicing the topic of number sense, which means it will have some practice sections that help students to permanently understand the subject they have learned.

Number Sense

Much research has been conducted to help teachers to enable them to teach number sense to students. Number sense is an ability that is important for people in real life to foresee and understand different situations that include numbers such as predicting distance or summing to decimals without using fingers. It is explained by Okamoto & Case (1996) as “difficult to define but easy to recognize”. It is impossible to disagree with this sentence. Math teachers value number sense as an important skill to teach; however, they also need to be trained to be able to understand and teach this topic(Faulkner & Cain, 2009).


There are some studies to implement computer-based learning objects into classrooms to help students to improve number sense(Aragón-Mendizábal et al., 2017, Sinclair et al, 2003); on the other hand, some to design a program for number sense with educational software(Griffin, 2004).


When this project is completed, the final learning object, educational material, consists of different games about number sense. This material will help teachers to make students’ knowledge about number sense after their class. So, this material will be a part of computer-supported learning, not computer-based. This is an important point because some teachers may misunderstand the use of these kinds of materials.

PROBLEM STATEMENT 

The lack of developed number sense skills among 5th-grade students renders them unable to perform addition and subtraction without relying on finger counting.

TARGET AUDIENCE 

EDUCATIONAL OBJECTIVES 

Students will be able to perform addition and subtraction without relying on finger counting. In addition, their number sense ability will be improved by practicing.

LEARNING THEORY & DESIGN

In the case of a digital learning object that is only for a specific subject, it is not possible to individualize learning by changing topics, examples and other components of learning. Therefore, this learning experience should be directed by the instructional designer or teacher who develops it. With this acceptance and according to the problem statement and the learning objective, the behaviorist approach will be logically correct to use for this material because the material will need to wait for the exact correct answer for every single question it has. In addition, it will provide instant feedback and reinforcements (which are essential for behaviorists) to help students to understand when they do well or make a mistake. On the other hand, I strongly believe that benefiting from the cognitive learning approach is focused on memorizing and remembering which are crucial for number sense. My goal to use accurate examples to help students to see number sense already in their life. Therefore, they can assimilate or accommodate the new information according to Piaget (Pakpahan et al., 2022).

IMPLEMENTATION 

This learning object is designed to be a part of the learning experience, not the whole -standalone- learning environment. So, teachers should use this material in their computer-supported classes to enable their students to practice more on number sense. In addition, designing learning before using this material is essential because teachers may implement this during the class or after the class. On the other hand, reaching a web browser software via any technological device such as a laptop, desktop, tablet or mobile is a must for this material.

EXPECTED DIFFICULTIES 

Developing effective learning materials is a complex and multifaceted task that requires careful consideration of various factors. This includes adhering to established multimedia principles, selecting appropriate learning approaches, incorporating game theories if relevant, and ensuring a smooth flow of content to maintain student engagement and prevent frustration (Csikszentmihalyi, 2014). The developer must also possess the necessary knowledge and skills to source relevant infographics, pictures, illustrations, and typography that align with the learning objectives. However, the availability and cost of pre-existing development materials may pose a challenge to the development process. Furthermore, time constraints may impede the timely completion of the learning material.


REFERENCES


PROJECT SUBMISSON

Final Project Submission By Ali Can Saglam for Spring 2023 EDUC650 Technology and Cognition Course

Due to limited time, I only created a a short demo that is located on the top of the page to explain the ideas. 

REFLECTIVE BLOG FOR DEVELOPING A LEARNING OBJECT

Analyze | March 27, 2023

During this period, I focused on learning from articles related to number sense and identifying potential learning objects that could be utilized to improve students' number sense skills. In particular, I spent time exploring various learning problems commonly encountered by students and identifying ways to address these challenges through the use of relevant learning objects. To this end, I reviewed numerous examples of learning objects and evaluated their effectiveness in promoting learning outcomes related to number sense. Through this process, I was able to gain a deeper understanding of the challenges associated with number sense education and learning environments to help my students to deal with these challenges. The knowledge gained through this period will be instrumental in developing effective educational tools and resources that can help students to achieve success in this critical area.

Design | April 5, 2023

After analysis of the students' needs and the learning environment to integrate the material, the focus shifted towards the design phase. Research was undertaken, involving the reading and analysis of numerous articles to ensure the creation of a valuable and effective learning resource. The material was specifically designed to be used as a part of classroom instruction, rather than serving as standalone material for students to use independently at home. As a result, there was no need for it to function as an independent program or game. Teachers will be provided with a PDF guide that explains how to effectively integrate this material into their lessons. 

To enhance interactivity and engagement, the material will be developed using Articulate Storyline. It will feature a bus theme, incorporating bus stops where students will be presented with questions and given the opportunity to provide answers. This interactive format will resemble a game, complete with background sounds and a level selector that offers varying levels of difficulty, ranging from easy to hard. 

The intention behind this design approach is to create an immersive and enjoyable learning experience that fosters active student participation and strengthens their understanding of the subject matter. By utilizing Articulate Storyline and incorporating interactive elements within a gamified framework, providing students with an engaging and effective educational tool is aimed.

Develop | April 14, 2023

The initial phase involved creating a storyboard and determining the desired length of the material. After careful consideration, a storyboard consisting of three questions was developed. This storyboard was then shared with e-learning developers to gather feedback and suggestions. Taking into account the received feedback, the storyboard was revised and refined, ensuring its effectiveness and coherence. 

Subsequently, the process of transferring the content to Articulate Storyline began. During this period, considerable effort was devoted to designing and testing various graphics. The graphics that proved to be effective and aligned with the learning objectives were retained, while others were further developed or discarded. This iterative process allowed for the creation of visually engaging and impactful materials.

Evaluate | April 27, 2023

After 13 days of developing process, the material entered the testing phase. Experts in Articulate Storyline and instructional designers took part in the evaluation process. Their valuable insights and recommendations were incorporated, refining the material further and ensuring its effectiveness in meeting the desired learning outcomes. 

This comprehensive and collaborative approach, from storyboarding to design and testing, demonstrates the commitment to producing an effective educational resource. By involving experts and seeking feedback at every stage, the material is optimized for a successful learning experience.

Develop & Evaluate | May 5, 2023

In the final phase, the material underwent extensive revision and evaluation, ensuring its quality and effectiveness. Multiple rounds of testing were conducted, involving a diverse group of participants, including instructional designers, e-learning developers, EdTech master's students, and children between the ages of 8 and 10. The valuable feedback provided by these individuals was carefully collected and analyzed. 

Taking into account the feedback received, the material was further refined and improved to address any identified areas of improvement. The iterative process allowed for a thorough examination of the material's content, design, and user experience, resulting in a more polished and effective final product. 

In addition to the revision process, a reflective blog was created to document the journey and insights gained throughout the curriculum project. This blog serves as a valuable resource for sharing the project's development process, challenges, and lessons learned. After incorporating the feedback and completing the necessary revisions, the final version of the material was uploaded to a student's eportfolio website.